Ten Frame Activities
Ten Frame Flash Build
Flash the ten frame. Have your child build the number you flashed in their own ten frame.
Ten Frame Flash
Show a ten frame card, and have your child say the number or write the number.
Initially, leave the frames up long enough for students to count. Later, start to reduce time and ensure you ask students how they know the number.
Ten Frame Flash Fingers
Flash the ten frame. Children hold up that many fingers.
Have them show you a different way. For numbers over 5, ask for a number with 5 fingers on one hand, or without using a full hand.
For numbers under 5, ask for the number on one hand, on two hands, or not using any thumbs.
Ten Frame Flash Bunny Ears
Flash the ten frame. This time have your child hold up that many fingers with their hands beside their head so they can’t see their fingers. This forces visualization rather than a direct transference of the dots to the fingers.
Ten Frame Flash – One More
As with ten frame flash, but have your child respond with one more than the number on the card. This should be used when students are
(bonds of 10). They should use ten in doing this. To go from 7 to 12, they should realize they need three more to get to 10, then two more to twelve. 3 and 2 is 5.
Number Line Jumps to 12 (Grade 2)
Use a number line to show the two jumps from I wish I had 12. The number line should start off as a concrete number line with numbers marked, then a concrete number line with 0, 10, and maybe 15 marked.
familiar with the basic patterns - i.e., they know the patterns fairly automatically and can talk about them. Doing this too early confuses the visual representation.
Flash the ten frame. Children respond with how many more are needed to make twelve. They need to know that 12 is ten and two more, and be familiar with I Wish I Had 10
To start, have your child build one less than the number shown on a ten frame, then progress to responding without building.
Ten Frame Flash – Two More
Ten Frame Flash – One Less
Ten Frame Flash – Two Less (Grade 2)
Roll and Build
Roll a dice and build that number on the ten frame.
This is a good way for children to compare the traditional dot patterns with ten- frame patterns. They can describe their number to you based on the anchors of 5 and 10 (The number is 6. It’s 1 more than 5. It’s 4 away from 10.)
Flash the ten frame. Children respond with the missing part of ten. For example, if 6 is shown, the response is 4. Initially, they will not automatically use knowledge of the 10 bonds, but use the visual impression of the empty spaces.
I wish I had 12 (Grade 2)